This HUUUUGE image is in reality the entire layout of one of our Jungle Levels. Our map editor has an option to get a level’s heat map—which tells us at which parts of a level players end up dying the most. It is both morbid AND instructive!
Check it out here
Lots of art process stuff about pixel art, animation and the first issue of Gotham Academy!
We’ve started a new podcast about game development and other stuff! It’s like you’re on the inside of a small game studio, eavesdropping on our conversations about making games and working in the industry!
Check it out here! (Episode 3 is our strongest one!)
Sprites for unused characters in Mercenary Kings, including Boba Fett-ish Prime Soldiers, a walking tank and a weird vehicule meant to be part of the Tiny Computer!
From Mercenary Kings. Early concepts for a fleet of dog enemies, working for CLAW. They did not make it into the game, even if they were dangerously adorable!
Here are the storyboard/color studies for Mercenary King’s opening intro segment ( by Stephane Boutin ), which you can see right here OR by getting this wonderful game at www.mercenarykings.com or on Playstation 4!
Here’s the process behind earlier Mercenary Kings promo art, by Stephane Boutin